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About UES and Events

The Unity Event System (in short UES) is a system we developed that provides an Event System Similiar to Enterbrain's RPG Maker, although still maintaining some key differences. The Event word meaning is fundamentally different from C# events or UnityEvents.

Event stands for some kind of object that triggers an action or a series of actions. We call these actions Blocks. Chaining multiple blocks in an Event Handler lets us make complex and non-standard sequences, much like how it happens in RPG Maker. All the scripts (blocks, conditions etc) can be found in the Assets/UES folder.

It's also easily expandable as more blocks can be added into it without affecting the flow of other events or how the system itself works.

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