Skip to main content

Dialogue Block

The Dialogue Block allows us to display a text message and control its behaviour (how much should we wait after the text finished and if we should await input after that).


Message It determines the message to be displayed. This field supports rich text. There are also some codes that get automatically formatted into values, for example:
  • @p becomes the Player name.
  • @$ becomes the Cash.
(For more informations about the messages and dialogue box, please refer to the DialogueBox documentation.)
PauseIt determines for how many seconds the game will wait after the text has finished displaying.
Wait for inputIt determines if the game should wait for input after the pause seconds elapsed.